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Dec, 2024

Gravitrix

PC game that captures the free spirit and fun of
extreme pogo-sticking.

Platform: Unreal Engine 5 (Window, Mac)
Duration: 15 weeks
Role: Programmer, 
Technical Artist

PogoMenu.png

Jan, 2024

AlighteR    

Mobile AR Tower Defense Game on Niantic Lightship.

Platform: Unity (Android, IOS)
Duration: 15 weeks
Role: 
Technical Artist

image.png

Real
World
View

image.png

Mobile
AR
View

Sep, 2023

Building Virtual World     

4 mini-games were developed by 4 teams of 5  utilizing various technologies, each in 1 or 2 weeks.

Platform: Unity (Quest2(VR/AR), Vive Tracker, 
                    Cavern, Xbox Adaptive Controller)
Duration: 1 or 2 weeks

Role: Programmer

bvw_round3_fes.png
bvw Round3.jpg

Round 3 minigame(1 week):
      -   Vive Tracker (tied on a real broom as controller)

bvw round4.png
bvw_round4_fes.png

Round 4 minigame(2 week):
     -   Cavern (270 degree circular screen)               -   Xbox Adaptive Controller (8 buttons to form input of a magic circle)

Climb On Haha    

Platform: Unity
Duration: 2 days
Role: Programmer

ClimbOnHaha_InGame.jpg

Jan, 2024

Global Game Jam 2024 @ "Make Me Laugh": 

Climb on Giant Haha and try not to let him laugh you off.

April, 2022

Rise      

Fighting game with freedom in casting up to 16 spells through the permutation of 4 elementals.

Platform: Unreal Engine 4
Duration: 5 weeks
Role: Programmer, UI designer

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© 2025 by Jesse Xu

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